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Assessment of Depression Quest

1. What is your reaction to the text you just read or viewed? Although surprised at first by the depth of the virtual experience, I think that the writers of this game did a fair job of creating a realistic choosing experience for the player. There was a proper amount of backstory to give the feeling that this depression is something our protagonist is new to,  and the options presented as questions, paired with the inner game dialogue, gave the whole experience a more realistic and cognitive feeling. I feel that this game may perhaps be a little outdated, regarding the therapeutic taboos that are established later in the game that no longer reflect today's society as accurately, but I think that these individualistic experiences could be applied to certain individuals in a more realistic sense. I thought the dialogue was well written and choices presented were accurate to those struggling with depression. This game could perhaps be used as a way to help others understand what de

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